Happiness is a game mechanic that determines among other things the speed of your citizens at their jobs.
Happiness - Work Rate[]
The higher the happiness is, the faster your workers work. Happiness goes from 0-99, then :D and XD. The working rate at happiness 0 is 0.25x. It rises to 0.40 at 10, and then linearly until 1.00x at 50. Then it increases by 0.02x every time until 99, and :D is 2.00x (100), and XD is 2.50x (125).
Ways to raise Happiness[]
Happiness is achieved by satisfying your citizens goals. To see which areas could use improvement, you can click the happiness counter for more information.
- Home happiness
- Can be achieved by constructing higher happiness homes for people to live in, upgrading homes
- You can make use of the Living Research Center to quickly upgrade basic homes into other kinds.
- Sense of purpose
- Entertainment
- Night Clubs
- Build more Nightclubs. Scrapyard Nightclubs are better for providing this happiness than normal ones.
- Pubs & Restaurants
- Simply build more Pubs & Restaurants. Factory Pubs aren't any better than regular ones, though. The Xmas Market counts for this.
- Art
- Build more Modern Art Museums. Art Colonies can help too.
- Nature
- Place more Parks, Botanical Gardens, Eco Farms & Xmas Trees.
- Gaming:
- Build Arcades, Lab Escape Rooms & Holo Game Halls.
- Night Clubs
- Education Happiness
- Make Schools, Tinkerers' Houses & Libraries
- Medical Happiness
- Place Medical Clinics & upgrade them. Increasing the Education happiness helps in one of the upgrades.
Trivia[]
- Getting the happiness to 53 is one of the tasks in the scenario A New Beginning.
- Getting the happiness to 80 is one of the tasks in scenario An Interworld City.
- The only way to get happiness above :D is to use the Festival HQ.